Thursday, 15 August 2013
Ducktales Remastered Review
Truth be told I've never played the original Ducktales game on the SNES, in fact there are a lot classic games I've never had a chance to play because I didn't own any consoles as a child, not until the Xbox came out. I would occasionally have a go on friends consoles, but I never came across Ducktales.
So I'm coming into this game and the hype completely fresh and completely hype-free.
The first notable difference between old and new, is of course the graphics and palette. Scrooge McDuck looks bright and vibrant and his animations are tuned respectably so.
The colours bounce of the screen and the 3D backdrops look crisp. I will say that when I first started playing the game, for some reason it wasn't wholly apparently to me that you were play in the foreground, but that was only with the opening tutorial level.
The original voice actors coming back to do this game is a lovely touch and for people who are really big fans of the show or remember the squeaky wheezing voices of Scrooge's nephews, it must add a further nostalgic touch.
There are seven levels in total and uniquely, a select five can be played in any order. Game play is a standard, not too difficult mix of platforming usual's. The main attack that Scrooge uses is a Pogo Jump head basher, using his cane. My main gripe with this move is that it in it's default mode can be a bit tricky to execute on keyboard, especially if you want to set of a sequence of the bouncing attack. Perhaps it's just me that found combining the Jump, then down and Z button to be a scattered, awkward method of Pogo Jumping on a Beagles noggin'.
Scrooge can also whack foes and obstacles to help him traverse the level, with his cane. Just like you'd expect a grumpy old wealthy duck to do to a child in ASDA.
Difficulty isn't too intense, but some boss battles can completely deplete your heart supply and when you've lost all your lives, the level must be redone from the beginning. Sometimes you can lose all your lives in the boss battles alone. But for the most part with timing and some memory the bosses can be overcome without too much rage, in fact the boss battles are quite enjoyable and diverse.
The music has that wonderfully catchy 8-bit kick to it and though I never played the old game, I am very familiar with the show and the theme tune. Woo--oo!
It isn't an incredibly long game and whether you want to replay the game or not, depends. There's not much to be gain other than trying it on a harder difficulty, though there's not much added or subtracted from the options there. Older games were replayable simply because of the time, the lack of possibly other games to play within certain periods and some platformers can be an breeze to shoot through.
These days I'm not sure if once you put the game down, there'll be much incentive to replay it, at least so soon after, even though it's a fun, eye pleasing nostalgia boasting game. You can earned money that helps to unlock a very game and tv artwork, as well as additional music. So that might be an incentive, but I'm not sure these days if gamers are fussed.
Ducktales Remastered is a nice blend, that doesn't tamper with what made a game great when it was first introduced to the world and spruces it up in the best way.
The game is available on Xbox 360, PlayStation 3, Wii U and also on Steam and if I had to recommend what platform to play it on, I can imagine that it'd be a perfect match for the Wii-U